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10:54 10.08.2022

Rebalance of the Swordsman class

Dear players!
 
During the technical work , the following changes were made:
 

1) Rebalance of the "Swordsman" class:


Super skills:
 
Super skill "Abstemious Pilgrim (passive)" – now increases physical protection to 400 units, and magic protection to 250 units.
The super skill "Merciless" now gives up to 25 vitality and agility.
 
Swordsman:
 
The skill "Skill and Strength" now adds from 1% to 5% OZ depending on the skill level.
 
1. Swordsman:
 
The "Gaze" skill now increases the attack rating by 10, and physical defense by 400 at the maximum skill level.
Skill "Jump of death". The duration of the action has been increased to 30 seconds. Now the skill, when used, the skill lowers physical and magical defense by 20%, and also increases attack by 10% at the maximum skill level.
The skill "Wielding a two-handed sword" now increases the attack power by 1%-5% depending on the skill level.
 
1.1. The Destroyer:
 
The skill "Wielding a two-handed sword II" now increases the attack power by 1%-6% depending on the skill level.
The Bloodlust skill now increases attack power by 10% at the maximum skill level.
The skill "Swift Sickle" is now applied instantly.
 
1.2. The Master of the Sword:
 
The skill "Wielding a two-handed sword II" now increases the attack power by 1%-6% depending on the skill level.
The "Swift Blade" skill is now applied instantly.
The skill "Guillotine" is now applied instantly.
The Blood Frenzy skill now increases attack power by 10% at the maximum skill level.
 
2. Spearman:
 
The skill "Spear Mastery" now increases the attack power by 1%-5% depending on the skill level.
The "Gaze" skill now increases the attack rating by 10, and physical defense by 400 at the maximum skill level.
Skill "Jump of death". The duration of the action has been increased to 30 seconds. Now the skill, when used, lowers physical and magical defense by 20%, and also increases attack by 10% at the maximum skill level.
 
2.1. Dragoon:
 
The skill "Spear Mastery II" now increases the attack power by 1%-6% depending on the skill level.
The "Lone Hero" skill. Bonus to physical and magical defense at all skill levels. At level 5, the bonus is 1000 physical. protection and 250 mag. protection.
The Compulsion II skill now lowers the target's physical defense by 280 - 960 units, depending on the skill level.
The skill "Lethal injection". The skill's damage zone has been changed. Now it's easier for them to hit several opponents.
 
2.2. The Crusader:
 
The skill "Spear Mastery II" now increases the attack power by 1%-6% depending on the skill level.
The Comet Spiral skill is now applied instantly.
The "Lone Hero" skill. Bonus to physical and magical defense at all skill levels. At level 5, the bonus is 1000 physical. protection and 250 mag. protection.
 

2) Updated NEO-Bosses!


 

And we have good news for the bravest Azmara players who accept the challenge from any danger: four bosses have become stronger and more dangerous at once!
 
The list of those bosses whose levels and HP have been increased significantly:
Neo-Volcano
Neo-The Snow Queen
Neo-Capilico
Neo-Ballista
 
But the reward for killing them has become bigger and more interesting for pharma!
 
Among other things, now you have a chance to get the following items:
  • Stones of ancient knowledge x500;
  • Brilliant stones of ancient knowledge x50;
  • Unique "1000 OZ Health Potion" x20.

Fight them and prove that the inhabitants of Azmara still have gunpowder in their flasks!
 

If you find any new error after the technical work, please write to the technical support service.
 
Have a nice game!
 

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